import { _decorator, Component, Layers, Node, resources, SpringJoint2D, Sprite, SpriteFrame, UITransform } from 'cc';
const { ccclass, property } = _decorator;
import Levels from '../../Levels';
import { TileManager } from './TileManager';
import { createUINode, randomByRange } from '../../Utils';
import DataManager from '../../Runtime/DataManager';
import ResourceManager from '../../Runtime/ResourceManager';

@ccclass('TileMapManager')
export class TileMapManager extends Component {

    async init() {
        const { mapInfo } = DataManager.Instance
        const spriteFrames = await ResourceManager.Instance.loadDir("tile/tile", SpriteFrame)
        DataManager.Instance.tileInfo = []
        for (let i = 0; i < mapInfo.length; i++) {
            const column = mapInfo[i];
            DataManager.Instance.tileInfo[i] = []

            for (let j = 0; j < column.length; j++) {
                const item = column[j]
                if (item.type == null || item.src == null) {
                    continue;
                }
                const node = createUINode()

                let number = item.src
                if ((number === 1 || number === 5 || number === 9) && i % 2 === 0 && j % 2 === 0) {
                    number += randomByRange(0, 4)
                }

                const imgSrc = `tile (${number})`;
                const spriteFrame = spriteFrames.find(v => v.name == imgSrc) || spriteFrames[0]

                const tileManager = node.addComponent(TileManager)

                const type = item.type
                tileManager.init(type, spriteFrame, i, j)
                
                DataManager.Instance.tileInfo[i][j] = tileManager

                node.setParent(this.node)
            }
        }
    }




}


